Base on couse 2, Changed step 4 to
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4, Create a QVTKOpenGLWidget
//step 0: set it to a window: auto vw = new QVTKOpenGLWidget(this) ; vtkRenderWindow *renWin = vw->GetRenderWindow(); ui->tabWidget->addTab( vw, __FUNCTION__); vtkRenderer *render= vtkRenderer::New(); render->SetBackground( 0.1, 0.2, 0.4 ); vtkSmartPointer<vtkConeSource> coneSource = vtkSmartPointer<vtkConeSource>::New(); coneSource->SetRadius(.2); coneSource->SetHeight(.5); coneSource->SetCenter(0, 0, 0); vtkSmartPointer<vtkPolyDataMapper> coneMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); coneMapper->SetInputConnection(coneSource->GetOutputPort()); vtkSmartPointer<vtkActor> coneActor = vtkSmartPointer<vtkActor>::New(); coneActor->SetMapper(coneMapper); vtkSmartPointer<vtkActor> oriConeActor = vtkSmartPointer<vtkActor>::New(); oriConeActor->SetMapper(coneMapper); render->AddActor(oriConeActor); double AXIS_LEN = 1.0; vtkSmartPointer<vtkAxesActor> oriAxesActor = vtkSmartPointer<vtkAxesActor>::New(); oriAxesActor->SetPosition(0, 0, 0); oriAxesActor->SetTotalLength(AXIS_LEN, AXIS_LEN, AXIS_LEN); oriAxesActor->SetShaftType(0); oriAxesActor->SetAxisLabels(0); oriAxesActor->SetCylinderRadius(0.02); render->AddActor(oriAxesActor); renWin->AddRenderer( render );
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5, Build and run You will get: